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Super smash flash 2 fails to boot

Open eltomas2003 opened this issue 4 years ago • 1 comments

tried standalone package, doesn't work.

eltomas2003 avatar Dec 04 '20 21:12 eltomas2003

AS3 is still a work in progress, please refer to #1368.

relrelb avatar Dec 05 '20 10:12 relrelb

https://www.supersmashflash.com/play/ssf2/ Tested it out with the latest nightly on web, doesn't seem to get past the preloader screen with the burning 2 symbol. I do see a percentage sign, but no numbers appear beside it and I see this when I go into the console log.

"Got RustError("Cannot set undefined property ::fullScreenSourceRect on Some(flash.display::Stage)") when constructing AVM2 side of movie clip of type com.mcleodgaming.ssf2::Main"

waspennator avatar Dec 28 '22 06:12 waspennator

With #9265, this now fails with ERROR ruffle_core::timer: Unhandled AVM2 error in timer callback: RustError("EOFError: Reached EOF").

Lord-McSweeney avatar Jan 23 '23 00:01 Lord-McSweeney

With #9265, this now fails with ERROR ruffle_core::timer: Unhandled AVM2 error in timer callback: RustError("EOFError: Reached EOF").

@Lord-McSweeney This might be fixed with the most recent changes, but I can't test the game right now to confirm

Dinnerbone avatar Feb 05 '23 18:02 Dinnerbone

The SSF files are missing, which makes the game unplayable. They have not been archived on the Wayback Machine, but might be available on Flashpoint.

Edit: According to conversations on Discord, the files are not missing; rather, the game is requesting them from the wrong location.

Lord-McSweeney avatar Feb 16 '23 03:02 Lord-McSweeney

This is now playable! Though there are performance problems and the max execution timeout needs to be bumped for initialization to finish.

Lord-McSweeney avatar Jul 03 '23 21:07 Lord-McSweeney