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Super smash flash 2 fails to boot
tried standalone package, doesn't work.
AS3 is still a work in progress, please refer to #1368.
https://www.supersmashflash.com/play/ssf2/ Tested it out with the latest nightly on web, doesn't seem to get past the preloader screen with the burning 2 symbol. I do see a percentage sign, but no numbers appear beside it and I see this when I go into the console log.
"Got RustError("Cannot set undefined property ::fullScreenSourceRect on Some(flash.display::Stage)") when constructing AVM2 side of movie clip of type com.mcleodgaming.ssf2::Main"
With #9265, this now fails with ERROR ruffle_core::timer: Unhandled AVM2 error in timer callback: RustError("EOFError: Reached EOF")
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With #9265, this now fails with
ERROR ruffle_core::timer: Unhandled AVM2 error in timer callback: RustError("EOFError: Reached EOF")
.
@Lord-McSweeney This might be fixed with the most recent changes, but I can't test the game right now to confirm
The SSF files are missing, which makes the game unplayable. They have not been archived on the Wayback Machine, but might be available on Flashpoint.
Edit: According to conversations on Discord, the files are not missing; rather, the game is requesting them from the wrong location.
This is now playable! Though there are performance problems and the max execution timeout needs to be bumped for initialization to finish.