DinkyDyeAussie
DinkyDyeAussie
It's an A.I. thing. I really think that more needs to be done in the engine code as apposed to the A.I scripts. The "per-mission" scripting for the enemy NPCs...
I think it might be tied to the gamespeed setting and that is wrong. It should have it's own speed setting. Shouldn't be too hard to change, either in code...
Now that I think about it. It is tied to the cycles-per-second on the engine code. Ill look into it later to see what changes I can make.
Sorry this is an old thread but I wanted to ask. Are you wanting the sappers/demolition squad to explode using their demo charge, when they are killed by the enemy?...
When you say patch them internally, you mean in the engine right? I am happy to try and do that but I haven't coded the engine for a long time....
No worries. Thanks in advance.
Does that code go in stratagus.lua too Tim?
Just finished testing that code out. Changed CYCLE2END_COUNT and cycle2win values around, otherwise no condition was reached. Works now for both Victory and Defeat conditions in the Campaign 👍 ```...
Just wondering, now that this variable is in 'stratagus.lua' instead of the respective mission files, if there is a rescue mission and you need to return a unit to the...
Yeeeeeeah how do I do that? lol. I hace no idea how to do that or where to implant it.