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Can we have longer-lasting Holy Vision?

Open MarkusRamikin opened this issue 8 years ago • 3 comments

At reasonable playing speeds it less a vision and more of a blink.

MarkusRamikin avatar Jul 02 '16 11:07 MarkusRamikin

I think it might be tied to the gamespeed setting and that is wrong. It should have it's own speed setting. Shouldn't be too hard to change, either in code or the scripts

DinkyDyeAussie avatar Sep 12 '16 19:09 DinkyDyeAussie

Now that I think about it. It is tied to the cycles-per-second on the engine code. Ill look into it later to see what changes I can make.

DinkyDyeAussie avatar Sep 24 '16 04:09 DinkyDyeAussie

Now that I think about it. It is tied to the cycles-per-second on the engine code. Ill look into it later to see what changes I can make. Someone talked about calculating time in seconds instead of in game cycles. If a farm needs 30 seconds to be built and the clocks in the participating machines are not the same, then we would have different game states on those computers. The game would desync.

Karol Kreński tel. 517-302-055

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mimooh avatar Sep 24 '16 10:09 mimooh