Miodrag Sejic
Miodrag Sejic
ooh i was not aware of this, my appologies
time to chime in, as i was the one who brought this up on discord its time to explain what i wanted this for and how i more or less...
As i see it, the main purpose for this would be for inventorys such as backpacks that can be carried and from my own experience as in trial and failure,...
Since the above doesnt work well with collisionshapes, one needs to adjust the collisionshape together with the model and that ends in spaghetti code... So i just found out that...
this should be closed since the multiple grabpoints pr added the above funcionality
since the op was asking for multiple grabpoints and we thands to @Malcolmnixon got those now i would suggest markin this as complete the following sound alot game specific *Certain...
this would be more useful to be implemented as a line grab for Melee Weapons and long items. Where u you grab point A with lets say the left hand...
didnt tested this yet but i do wonder about one thing, is it restricting the camera/player from changing the height if the user is seated?
indeed, now it makes sense why i ended up havin always issues in my hidemechanics, as they are built on the idea of scalin the player to crouch and back...
from what i know as we talked before he started refctoring is that he added the possibility to do this in the future but right now it does not work...