Dharengo
Dharengo
Sadly I have not used Unity in years, so I am afraid I don’t have an answer to that.
I haven't really done anything with the tool for a while. And I don't particularly plan to. I never really planned to be the only one working on this. I...
I suggest you try SpriterDotNet, it's way less error prone than Spriter2Unity.
I don't really update it anymore. I still review pull requests though.
Animation math is not currently part of my skillset. Therefore I just set the tangents to positive infinity. If I knew more about it maybe I would fix it. That...
Currently, Spriter2Unity fills a niche that SpriterDotNet does not. Namely the fact that it converts spriter projects to native Unity animations. SpriterDotNet forgoes that in favor of a more C#-based...
Spriterdotnet is made by someone else. All I did was add a little animatorcontroller addon.
If you can make it neat and pretty and make sure it only happens in situations where this is desirable, just make a pull request and I'll merge it.
I just mean that it fits into the code without breaking anything and creating behavior that not everyone might desire. And sure the importer could read and interpret that stuff......