Dharengo
Dharengo
Well as it stands now, you have to know the names of both animations you want to blend, and they together become the new animation. For example, you want to...
That and similar scenarios, yes.
That would be cool. It'll go a long way in either implementing things like blend trees, or if Unity blend trees aren't directly possible (due to AnimatorController being horrifyingly difficult...
Just to complicate things further: Transitioning from one blended state to another blended state. As well as transitioning only part of a blended state while leaving the other part of...
[Is this what you're trying to do?](https://github.com/Dharengo/SpriterDotNetMecanim)
I understand. Extrapolating from this, if state machines were part of the core library, then the AnimatorController could just link its own state machines to the SpriterDotNet state machines directly,...
[I tried to do this in Spriter2UnityDX](https://github.com/Dharengo/Spriter2UnityDX/blob/master/Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs), it mostly works, but there are some bugs, but this is how I do it, basically. [This method here is what causes the...
Are there any alternatives?
Well, the issue is still 'open', so yes, I assume we will get a fix once he finds out what the problem is and how to fix it.