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Dialog "Import Options" is very confusing

Open founderio opened this issue 8 years ago • 7 comments

A description of what the input field does would be nice. Also "Done" seems somewhat out of place here.
What is the purpose of this dialog? I'd be happy to provide a PR with some amendments.

001_selection

founderio avatar Sep 17 '16 14:09 founderio

That's weird, it's not supposed to look like that. It's supposed to look like a dropdown menu. You would be able to choose between either loading animations into the prefab, or load them into a separate folder.

Dharengo avatar Sep 17 '16 14:09 Dharengo

That dropdown menu is there when you select the Settings.asset: 002_selection 003_selection

The dialog above actually showed up after I copied an scml file into the assets folder.

founderio avatar Sep 17 '16 16:09 founderio

Are you using an older version? I stopped using a settings asset a while ago.

Dharengo avatar Sep 17 '16 17:09 Dharengo

I used the unitypackage from the repo (Linked in your readme). Shall I try with source directly?

founderio avatar Sep 17 '16 17:09 founderio

So, even with source (only a minor difference that did not change the situation) it looks weird. But I think I figured out what that field actually is...

ScmlImportOptions.cs, Line 18: ScmlImportOptions.options.pixelsPerUnit = EditorGUILayout.FloatField(ScmlImportOptions.options.pixelsPerUnit); Definitely a float field.

Also, the settings asset is still there in source: https://github.com/Dharengo/Spriter2UnityDX/blob/master/Assets/Spriter2UnityDX/Editor/Settings.asset

founderio avatar Sep 17 '16 17:09 founderio

Weird

Dharengo avatar Sep 17 '16 17:09 Dharengo

I have exact the same problem as @founderio. Does anybody have insights on how to approach this? Is there a workaround? Currently, I`m exporting spritesheets and implement them into unity but this is not my preferred way of doing it.

InMeVa avatar Dec 11 '16 15:12 InMeVa