Sarah Dubois
Sarah Dubois
The C++ bve-native bindings have a lot of underscores. Cast them into the volcano
Provide a function so that Best Friend can register a log handler for BVE Reborn's logger
Minimize the number of included files in the generated C++ header, so that the header only contains necessary symbols
PR #54 adds the requirement that `glslc` must be in the user's PATH. Additionally #56 requires cbindgen be in PATH. This should be documented in BVE's build instructions.
Sync validation tells you the sequence number and reset number of the command that generated the validation error. This is useful for some applications, but not all. I'd like to...
Hello, I'm working on integrating ImGuizmo into my engine to let me manipulate scene objects. I've just spent two days pulling my hair out because I'm using an infinite-depth projection...