Support for infinite depth?
Hello, I'm working on integrating ImGuizmo into my engine to let me manipulate scene objects. I've just spent two days pulling my hair out because I'm using an infinite-depth projection matrix, but ImGuizmo doesn't seem to support that - it produces NaN for the camera ray in the function ComputeCameraRay
My request is that could the documentation be updated to specify that ImGuizmo needs a finite projection matrix? Better documentation of this limitation would have saved me a ton of trouble. Just, anything to indicate that an infinite projection matrix isn't supported
Hi @DethRaid , sorry for the time you've spent. Please open a PR with the information relevant to you in the readme. Also, why not doing a change to support infinite plane?