Sarah Dubois
Sarah Dubois
Don't merge this yet there's more C++20 problems
The OSX - GCC 5 error is: > Error: Unknown command: cask From line 700 of https://dev.azure.com/adastley/adastley/_build/results?buildId=155&view=logs&j=9b28514c-6684-5172-2358-5b6ae8f577e3&t=9b69e240-1623-58d4-1dff-19d71f2c6fbd&l=700 Did I cause that?
I've made all the changes I want to. As soon as we can get this to pass CI, you can merge it
New build error: ``` + brew install gcc@5 gcc@5: This formula either does not compile or function as expected on macOS versions newer than High Sierra due to an upstream...
Has there been any progress on this? I'd also love to be able to change the emoji
I've also encountered this issue, when building on Windows with Visual Studio 2017
I'm not really sure what you mean. Could you give a code example?
I have a couple questions - Multiple cameras per scene? Does the renderer already support that? - Do you already have some frustum culling code? Is frustum culling in-scope for...
Hmm I don't know much about the sync2 and timeline semaphore emulation layers, I'm willing to try them BDA is somewhat supported on Android, that's not a major issue. My...
Also... VUK uses `plf::colony`. `plf::colony` tries to use concepts if the compiler claims that C++20 is supported. The Android NDK has managed to include a version of `libc++` that claims...