DS
DS
According to docs, the game's texture folder is not a media folder but a texture pack folder: https://github.com/minetest/minetest/blob/15c3fb7b7ab8dfe55d65dbdd911cef8b11221751/doc/lua_api.md?plain=1#L100-L102 The only purpose I can see for this texture folder is that...
> > According to docs, the game's texture folder is not a media folder but a texture pack folder > > It's perfectly possible to put other kinds of media...
>If you persist the counter immediately You could increment a counter by some big number, e.g. 1024, and persist the result, and allocate from this range until it runs out....
:+1: For machine-readable lua API documentation, and for generating `lua_api.md` from it. This would also allow making things such as proper function search, clickable links, or tables of contents. [LDoc](https://lunarmodules.github.io/ldoc/),...
Not sure, but I guess the ODR violation might be there because irrlichtmt is compiled with `-fno-rtti`, so the rtti is included in minetest's translation units' vtables but in not...
> Right now, LTO is always default ON. Only exception is `Debug` build where it's default off. Correct me if I'm wrong, but isn't `CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE` only used by cmake if...
Can reproduce (Linux with AMD GPU).
I've tried that patch: * Near y=0, everything looks fine at first. * If I teleport up to y=+10000, the issue also doesn't appear. :tada: * If I now teleport...
Considering that waving surfaces are always horizontal, we could probably just use mod on the y coord, and almost nobody will notice: ```diff diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 47f79d68f..323dc5932 100644...
>I have `client_mesh_chunk` set to 8, does that make a difference for you? No noticable difference.