David Lenaerts
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2
issues of
David Lenaerts
**Description** When using GLES as a backend, shaders would not recompile when changing push constants because they were not included in the program cache key. They are now, but the...
Description When declaring a texture_depth_2d in a shader, naga always outputs the texture uniform as type sampler2DShadow. When only interested in depth values and not comparisons, this breaks. This PR...