DeltaFire

Results 32 comments of DeltaFire

Inconstistancy with current nsv code comments is of little matter when the entire thing is that most nsv things have little autodoc functionality actually used which is very useful when...

Changelog only needs the first of the four changes listed, maybe as "Added a new electropack version which comes with backpack inventory space", the other three are moot as it...

linters and mapCI failing, check their details. linters is complaining about a pixel_x = 0 somewhere in your map and mapcompile is about something related to cargo dradises, likely from...

Additional issues: Aetherwhisp FTL isn't on an engine grid, but instead on a low-powered one. Also the AGCNR APC is not linked to any powergrid due to messy wiring to...

>Fire armour is only used for calculating damage actually inflicted by fire, instead of 4 different calculations around with you can actually catch fire or not. Fire armor should still...

> Yo, what about actually just mining gas? With shaft miners. Firstly, I have my concerns with transportation / throughput unless one gave them like 100 times larger canisters which'd...

> These two miners shouldn't be there as they are already being mined from the CO2 SM interaction. The nitrogen however isn't being generated. Gotcha, those two miners have been...

Base features of this should be good-ish enough to gauge player reactions, though as said the starmap config needs aforementioned adjustment for it to be more interesting than veery system...

> Thoughts on having the bridge bagels having to directly pilot the ship onto "space gas" pockets then? Gas is gathered at an ultra-slow rate as per system type (and...

> How different are clouds to regular streams of gas? Hm? Basically, you have to seek out places with gasses (or make your own) instead of any ship with miners...