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🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

Results 40 toon-rp issues
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- [x] Upgrade all API - [x] Fix warnings - [ ] Fix stereo single pass rendering

Unity Support

https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph?utm_medium=social&utm_source=portal_share

UI
Shader Graph

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

Editor/Debugging

- [x] Spot - [ ] Point - [ ] Allow selecting resolution per-light - [ ] Tiled Lighting - [ ] Wiki Page

Feature
Lighting/Shadows

Lighting/Shadows
Unity Support

- [ ] Diffuse offset - [ ] Distance attenuation factor

Editor/Debugging
Lighting/Shadows

https://github.com/iryoku/smaa Add as an alternative to FXAA

Post FX

https://github.com/malyawka/URP-ScreenSpaceCavity Do not integrate with existing shaders: add a custom Shader Graph node to sample the cavity texture.

Post FX
Shader Graph
External Effects