deceth
deceth
Creating bots is no simple task, but even if they are very dumb, having something to shoot at when nobody is online could be beneficial.
When the server is empty, there should be nothing going on. As soon as the first player logs on, a configurable amount of "bot" cities should spawn on the map....
Will need to update the documentation with step-by-step procedure for successfully compiling the game and client. Also need to specify how to properly distribute the game with the proper .dll...
Kind of like a wall, but bigger?
@Rushing, this could be a good idea, but I don't think it should be a "House". Maybe a different item, like a wall, but that is indestructible. But how would...
So, even if the item is indestructible, when a factory is destroyed, all items coming from that factory vanish instantly. So if each city had maybe 3 of these indestructible...
What about a different type of wall? So it's less confusing, make it look exactly like the current WHITE wall item, but make this one BLACK. The only difference is...
Mines were reduced in damage for an important reason - reduce deaths. We want to keep people in the action. When you die, you respawn, need to restock your inventory,...
Add "newbie tip" message to screen when player dies from a mine: "You were destroyed by a mine. Next time, try clearing the path with your laser!"
The more collaborators the better! My only concern is ensuring the master branch remains a stable version that can be compiled by anyone and is ready to play. So long...