SRP
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Sky Reclamation Project for S.T.A.L.K.E.R.: Clear Sky
If during the first tutorial mission, you'll manage to get to the Pump Station before the blowout begins, the 'Return to Clear Sky base' quest becomes finished (instead of cancelled)...
... soft-locking the player. Fixing this is going to be tricky because we can't use `npc:object(section)` in `release_body_manager.try_to_release()` since some corpses may be on another level and hence won't have...
General Krylov disappears and never reappears again, it's impossible to talk to him anymore. SRP from the latest commit + Alternative Ballistics, Real Weapon Names and Sleeping Bag [savedgames.zip](https://github.com/Decane/SRP/files/14893360/savedgames.zip)
Hi, i'm pulling my hair out trying to tweak NPC detection so they don't detect someone dying from 20 metres away and immediately shoot me... I'm testing everything on a...
A tiny full-bright cube, Appears in both Vanilla and SRP. Any idea what is this thing? 
Hi everyone, I'm a Clear Sky player who values immersion and appreciates the bug fixes implemented in the patch. I noticed that in the Agroprom Cutscene with the bloodsucker fight,...
As enemies are still tossing grenades and (sometimes) weapons.
This can cause e.g. the main storyline to break per [this Steam thread](https://steamcommunity.com/app/20510/discussions/0/2796124181020741709/#c7336985071477585246): >After inspecting the game's audio scripts, I can see that the sound_end signal does not persist across...
It turns out `game.time()` wraps around to 0 after ~30¼ game days ((2³² - 1) - 1,679,936,192 game milliseconds). One option would be to convert the C++ struct returned by...