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Quest items can be transferred to a corpse which subsequently gets deleted
... soft-locking the player.
Fixing this is going to be tricky because we can't use npc:object(section) in release_body_manager.try_to_release() since some corpses may be on another level and hence won't have a client entity (npc) available. That means the solution will probably have to involve keeping track of whether there are quest items on a corpse via a flag on the server entity.