CoverGenerator-UE4
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A dynamic cover point generator plugin for Unreal Engine 4.
1. CoverGenerator actor was not visible in the "All Classes" window because AInfo class is not Blueprintable by default (fixed) 2. Plugin can't be compiled for 4.26+ versions because TOctree...
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I want to learn how to use it from your example
this change allows the plugin to build with Unreal Engine 4.22
I am relatively new to UE4 so the answer to this might be simple, but I have not been able to find a solution myself. I am able to get...
As the current async mechanism is using a non-abandonable task, if the mesh changes before the generation is done, the cover points will not be synced to the current mesh.
When use default 3d template, bot can't find cover point from second floor, so box size for searching points extended down by half of param. That's why default value right...
Hello, Thanks for the project, I would like to ask what is the best way to save the generated cover points? Currently, I can see the cover points are generated...
Hey there, I am integrating this with UE5 which I'm compiling from source (`5f0f9bc88b14`) and hit this issue. After this ue5 launches.