CoverGenerator-UE4
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Storing the cover points
Hello, Thanks for the project, I would like to ask what is the best way to save the generated cover points? Currently, I can see the cover points are generated in the editor but as soon as I start the game they're gone (AllCoverPoints.Num() == 0) and I have to start generating them again at the begin play. Do you suggest using the data tables and reading them at runtime or anything else?
Thanks