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Storing the cover points

Open vahid67 opened this issue 2 years ago • 0 comments

Hello, Thanks for the project, I would like to ask what is the best way to save the generated cover points? Currently, I can see the cover points are generated in the editor but as soon as I start the game they're gone (AllCoverPoints.Num() == 0) and I have to start generating them again at the begin play. Do you suggest using the data tables and reading them at runtime or anything else?

Thanks

vahid67 avatar Jan 19 '23 08:01 vahid67