De-Panther
De-Panther
As written in the working draft https://www.w3.org/TR/webxr/#xrinputsource-interface ``` Queue a task to perform the following steps: Fire an input source event with name select, frame frame, and source source. Fire...
While Unity XR SDK doesn't support WebGL, which hinders #3 (Use Unity's new XR Management package), it may be possible to inject data to packages that rely on the XR...
As mentioned in the WIP/experimental draft https://cabanier.github.io/webxr/#xrsession-interface The `targetFrameRate`, `supportedFrameRates`, `updateTargetFrameRate` and `ontargetframeratechange` can be used to set the experience frame rate when needed.
There are no docs and tutorials about the different components and how to start a project or import the packages. I think that creating a general docs folder at the...
The desert sample scene is still there since the Mozilla *WebVR* era. It's good for basic VR demo, but less for more complex VR features or AR features. We need...
The current WebXR API doesn't have implementation of plane/surface detection, but it does have Hit Test. To make the AR option useful, need to implement this hit test, so users...
Unity 2019.3 introduce new XR system, which removed the VR/XR providers from the built-in editor, now developers implement VR systems using packages. https://docs.unity3d.com/Packages/[email protected]/manual/Provider.html Needs to find a way to generate...
At least on Chrome for Android, it seems that getting the device orientation is not allowed on HTTP. It means that CardboardVR on HTTP isn't working. In that case, if...
Just like the MenuItem attribute of the regular Editor. For example, adding priority parameter. And maybe an option just to call a function instead of the predefined types of ITool,...
An option to edit the sensitivity of the locomotion system and reset view scale.