Results 26 comments of 忘忧の

I‘m not familiar with the workflow of convert to 4.0, I just try to obey the description of qarmin's [pr](https://github.com/godotengine/godot-proposals/issues/387). Here is my minimized example script code: > """ >...

Confirmed here. I can't use Callable::bind() to connect a signal

> The ClassDB object allows for registering but doesn't give access to any of its methods as defined in the version GDscript has access to: https://docs.godotengine.org/en/latest/classes/class_classdb.html Implement by [#936](https://github.com/godotengine/godot-cpp/pull/936).

@AThousandShips I think this pr should be add a `bug` label. > 1. The GDExtension object owner already be postinitialized before it is constructed. It means that a GDExtension Node...

> How could the node be created in the constructor and not be marked as internal? It won't be created if duplicated in this case, that would be the bug...

I rename `instantiate_extension_owner` to `instantiate_without_postinitialization`, it seems that GDScript class have the same problem, may be we can use this new method to handle and sent `NOTIFICATION_POSTINITIALIZE` after `_init()` in...

Accroding to @dsnopek's [comment](https://github.com/godotengine/godot/pull/91019#discussion_r1587807046), I add `GDExtensionClassCreationInfo4` and `GDExtensionClassCreateInstance2`. If we can merge this pr in 4.3, I think we should merge `GDExtensionClassCreationInfo4` into `GDExtensionClassCreationInfo3`. I would try to implement...

I have encountered the [same signal connecting issue](https://github.com/godotengine/godot-cpp/issues/1312). To solve this issue, I connect signals when receiving `NOTIFICATION_POSTINITIALIZE`. ---------------------- But in this case, add child in constructor and add child...

Let's clearify the concept first, the "internal node" in the issue is means a node is added in parent's construcotr, and its flags `data.parent_owned` will be set by the flag...

> I'm not sure. This is how categories and groups are registered. I suppose it is unexpected behavior, to an extent, but it renders making use of `_get_property_list` and the...