godot-cpp
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Callable::bind has no implementation
Callable::bind method has no implementation
lld-link: error: undefined symbol: public: class godot::Callable __cdecl godot::Callable::bind<class godot::StringName>(class godot::StringName const &) const
Confirmed here. It isn't possible to call callables either. I can't port some code using it.
It isn't possible to call callables either.
Since https://github.com/godotengine/godot/pull/66177 it is possible to call a Callable, using the callv method and passing the arguments as a single array, e.g. constructed using Array::make.
Confirmed here. I can't use Callable::bind() to connect a signal