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Callable::bind has no implementation

Open bearman92 opened this issue 3 years ago • 1 comments

Callable::bind method has no implementation

lld-link: error: undefined symbol: public: class godot::Callable __cdecl godot::Callable::bind<class godot::StringName>(class godot::StringName const &) const

bearman92 avatar Aug 03 '22 06:08 bearman92

Confirmed here. It isn't possible to call callables either. I can't port some code using it.

Zylann avatar Sep 11 '22 02:09 Zylann

It isn't possible to call callables either.

Since https://github.com/godotengine/godot/pull/66177 it is possible to call a Callable, using the callv method and passing the arguments as a single array, e.g. constructed using Array::make.

rburing avatar Sep 27 '22 21:09 rburing

Confirmed here. I can't use Callable::bind() to connect a signal

Daylily-Zeleen avatar Nov 07 '22 06:11 Daylily-Zeleen