NightKev

Results 17 issues of NightKev

When a Pokemon is sent out (such as after a KO), Toxic Spikes will trigger to poison the Pokemon as normal but it will also immediately take a tick of...

Bug

Mirror of #1619 + finish implementation & add tests, see original PR for details.

Move

Text copied/updated from #1929 ## What are the changes? Fixes Damaging Trap moves to apply the damaging effect while still allowing them to switch out. ## Why am I doing...

Bug

## What are the changes? When a Pokémon evolves its current HP will increase by the same amount that its max HP does. ## Why am I doing these changes?...

Bug

## What are the changes? Starting at the third gym, trainers will no longer have Pokémon that aren't fully evolved (except for intentionally weak trainers like the Breeder class). ##...

Game Balance

## What are the changes? There are no user-facing changes. ## Why am I doing these changes? The function being named `doAttack()` can cause confusion, leading people to believe it...

Unit Test

Still a couple questions left. ## What are the changes the user will see? Confusion will last 2-5 turns now instead of 2-4, trapping moves like Fire Spin will last...

Bug
Question

## What are the changes? Implements the move Safeguard. ## Why am I doing these changes? Implement more moves. ## What did change? Creates an `ArenaTag` used to implement the...

Enhancement
Move

## What are the changes? There are no user-facing changes. ## Why am I doing these changes? Suggestion by snooz on Discord. ## What did change? `doAttack()` now takes an...

Unit Test

## What are the changes the user will see? Dancer will no longer use PP when triggered. ## Why am I making these changes? Dancer is not supposed to consume...

Bug