Pablo Curiel
Pablo Curiel
@Hking0036 Don't worry about it, just getting any help on this is good enough. Doesn't matter if its slow or not. :) If you're using FAT32, that explains why the...
@Hking0036 Yup, just as I thought: the problem is definitely related to the FAT32 file size limit. That's why it works when you enable the split option. The displayed information...
@sttng Nope, it wouldn't. Hekate has full hardware access because it runs on a pretty early boot stage, so it offers features that simply can't be done while running under...
@sttng Technically, the error is already being caught, but nothing more than displaying a message that suggests the user to enable the FAT32 option is being done at the moment....
The ongoing rewrite will generate output dumps using ConcatenationFiles if they exceed the 4 GiB mark, even under exFAT. This will remove the need for a FAT32 option.
Thanks for opening this issue. This will also be eventually added to the rewrite.
Hi there. Right now I'm working on the application rewrite - in the meantime, I expect to release a new version to address some bugs that have been reported since...
Hi there. Thanks for the heads up! Have you been able to test any additional converted saves with other Wii U N64 VC titles? I was never able to get...
Nice, thanks. I'll check out the provided save files. Were there any size differences between the Flash RAM saves from Paper Mario?
I just checked the EEPROM save files. The only difference is that the Wii save is padded up to 16 KiB, but the Wii U save only takes up 512...