Pablo Curiel
Pablo Curiel
@SonicAtari The user who reported this issue hasn't gotten in touch with me, so I haven't been able to debug it any further. I'm still interested in knowing why it...
> I get a "keys not compatible error" as of 19. > > I redumped title n prod keys but it persists. Shame, I wanted to extract some game models....
@krubihon Please provide more details about your setup. Did you use any specific tools to modify your eMMC partitions in any way or capacity?
@impeeza you're describing a different problem altogether. Are you using a custom forwarder / Atmosphère build / HBMenu build? v1.1.5 is deprecated and no longer kept up to date.
@impeeza just asking, because custom forwarders and/or loaders are known to trigger this kind of problems. Having NoGC enabled should not be an issue, since that's not related to the...
Hi there. It could be added as an opt-in option (e.g. enabled through an additional argument) instead of setting it as the default behavior. The reason being that generated content...
@retrosapien I started working on this earlier today after finally getting some free time. If possible, please hit me up on Discord -- I'd like to test this before pushing...
[wad2bin.zip](https://github.com/user-attachments/files/18830193/wad2bin.zip) @retrosapien Please give it a try. The updated usage message should reflect the newly introduced changes: ``` wad2bin v0.9 (c) DarkMatterCore. Built on: 2025-02-17 17:53:42 UTC. Usage: wad2bin [--skip-bins]...
Sure. Check the [skip_bins](https://github.com/DarkMatterCore/wad2bin/tree/skip_bins) branch.
> It create a new bogus wad for each wad thah didnt touch, Is it necesary? It's alright. A single bogus WAD is generated per each input WAD. DLC WADs...