Darío
Darío
https://github.com/Mr-Wiseguy/Zelda64Recomp/issues/173#issuecomment-2119019142
https://github.com/rt64/rt64/blob/df5bd0cfd12c22da3ca25d0e2267cd491c0c781a/src/hle/rt64_application.cpp#L89 Should return the correct SetupResult code.
I've been unable to reproduce this error myself. It is possible it is a race condition that will require some luck to trigger. A static code analysis is likely preferable...
I'm putting up this PR to unblock texture pack developers from making stuff compatible for RT64 while I polish the feature for its first public release. ## TODO - [...
Just make it the string of the device name to make it easy to persist and search for again.
The following file fails to retrieve the correct offset for this DDS file from mipmap level 5 and above. [40E0F5A1#3#0_all.zip](https://github.com/user-attachments/files/16396061/40E0F5A1.3.0_all.zip) RenderDoc displays it correctly.   While if I use...
This seems to have fixed on my end the offset calculation for the texture included in #6. Feel free to ask for changes in the implementation if necessary.
 This originates from a pretty complex series of steps where it exposes a bug where the framebuffer manager does not properly update the framebuffer width in time for when...