Darío

Results 118 issues of Darío

Verify first with the regular game how it's supposed to look.

bug

This is a follow up PR to @RandomShaper's PR https://github.com/godotengine/godot/pull/83452 with the intention of cleaning up the loose ends that weren't put behind an abstraction yet. This also includes the...

enhancement
topic:rendering

Originally reported [here](https://github.com/godotengine/godot/pull/87340#issuecomment-2077677739). Resolve attachments don't get their own count attribute, but they must be ignored completely if the pointer is null. The count must match exactly color attachment count...

bug
topic:rendering
regression

Fixes #90459. This was a perceived regression by the end user as #84976 was the one that introduced the crash. However, the reality turned out to be the graph exposed...

bug
platform:android
topic:rendering
crash
regression

![image](https://github.com/rt64/rt64/assets/538504/a1f8eb37-3046-46fe-bd35-6d77f4711418)

bug

[Enhanced barriers](https://microsoft.github.io/DirectX-Specs/d3d/D3D12EnhancedBarriers.html) are a relatively modern feature that wasn't part of the initial D3D12 specification. This feature brings barriers in D3D12 much closer in functionality to Vulkan (with a few...

enhancement
platform:windows
topic:rendering
performance

- Scissor X upper bounds are inclusive in copy mode and fill mode, but exclusive in 1 cycle and 2 cycle modes - Y is exclusive in all cycle modes....

enhancement