Darío
Darío
Verify first with the regular game how it's supposed to look.
This is a follow up PR to @RandomShaper's PR https://github.com/godotengine/godot/pull/83452 with the intention of cleaning up the loose ends that weren't put behind an abstraction yet. This also includes the...
What the title says.
Originally reported [here](https://github.com/godotengine/godot/pull/87340#issuecomment-2077677739). Resolve attachments don't get their own count attribute, but they must be ignored completely if the pointer is null. The count must match exactly color attachment count...
Fixes #90459. This was a perceived regression by the end user as #84976 was the one that introduced the crash. However, the reality turned out to be the graph exposed...

[Enhanced barriers](https://microsoft.github.io/DirectX-Specs/d3d/D3D12EnhancedBarriers.html) are a relatively modern feature that wasn't part of the initial D3D12 specification. This feature brings barriers in D3D12 much closer in functionality to Vulkan (with a few...
- Scissor X upper bounds are inclusive in copy mode and fill mode, but exclusive in 1 cycle and 2 cycle modes - Y is exclusive in all cycle modes....