Daniel Gibson
Daniel Gibson
> Can't Valve update affected versions of libsteam_api.so in broken games with a fixed version? Or at least notify the developers that they should update the lib? And also, detect...
As this is a library *from Valve* that is buggy (and reproducing the bug isn't always easy, but if you're affected it crashes most of the time), Valve *should* be...
> One other detail: After a decade of shipping stuff I don't even know which of my own titles have an affected version What makes this even harder: We don't...
Ok - looks like at least Kitsune Tails does not use such a runtime by default, but my system libs (checked with /proc/$gamepid/maps). When I enforce using "Steam Linux Runtime...
I think I found a pretty good way for handling High-DPI modes (or scaling in general) with ImGui. First a short note on High-DPI behavior on different platforms: - macOS...
handling everything in pixels makes editing styles on High-DPI screens basically impossible, at least if the result should also work on a normal-DPI screen. See also https://github.com/ocornut/imgui/issues/5081#issuecomment-2839344822 for more thoughts...
Ok, as far as I can tell this works on Linux and Windows, and at least doesn't break the SDL2 Mac build (I don't have a Mac, so I can't...
Here's a Windows build for testing current dhewm3 with SDL3: [dhewm3-1.5.5pre-win32_SDL3.zip](https://github.com/user-attachments/files/17318954/dhewm3-1.5.5pre-win32_SDL3.zip)
uhh.. sorry that I missed this issue earlier (as in 5½ years ago). does this issue still exist? do client and (dedicated) server use the same dhewm3 version?
if anyone wants this fixed, please provide a map with a testcase :)