Daniel Gibson
Daniel Gibson
> [dhewm3-git_2.zip](https://github.com/user-attachments/files/17690834/dhewm3-git_2.zip) > > here you go :) i used SDL2 and other libraries from vcpkg for my build. Thanks - do you have a git repo with the source?...
There's no hurry, good luck with your teeth! :) > Actually also managed to port grimms quest for the gatherers key as i have permission to use his game sources....
I'd prefer not to port it myself if the work is already done - the source would be welcome, even as a zip (in case of mod ports I don't...
thanks! :)
No worries - should I wait some more (days? weeks? don't matter, there's no hurry) or should I try to port the source myself?
Ok, I'll look into it :) I indeed have some experience with chasing down 64bit issues in this code
https://github.com/dhewm/dhewm3-sdk/tree/grimm works on 64bit Linux, didn't test Windows. Sorry, but you did something wrong when porting: All the GPL license headers were replaced with the SDK license headers - probably...
If you could create a pullrequest I could review the changes there, and comment directly on the corresponding lines
Did you do any benchmarks to see how much this improves performance?
> i did do a simple benchmark with vsync off in sikkmod with all the gruesome applied i got 130 fps in 4k. and how much without these changes?