Results 683 comments of Daniel Gibson

Don't use -Ofast, it can screw up math code. If that doesn't help I have no idea, I can't debug this myself because I have no PPC hardware

The steam/smoke particle bug happens in game/comm1.map at `(-329.68 4159.2 356.25) 256.1` - also on Linux with nvidias driver. Might even be an asset bug (wrong particle or sth)

I don't currently have time to work on dhewm3, but generally, when/if we ever get stable high-refreshrate (for >= 120Hz displays and such) support, this issue would most probably be...

If that fix is actually works for people with this issue, I'd merge it - can you test @MatthewBishop's branch, @Arl90? Does anyone else have that problem and can test...

I merged a change to prevent the game from being run as root. I'll keep this issue open because eventually I want to look at the filesystem code and find...

Does it help if you set `r_scaleMenusTo43 0` (and maybe restart the game)? I don't remember if this affects all the places where scaling to 4:3 is used, but it's...

Ok, I'll see if I can use r_scaleMenusTo43 to enable/disable *all* cases that (try to) scale to 4:3 somehow. Regarding double/triple buffering, yes, we enable double buffering, SDL has no...

# Make SDL_main a header-only lib Right now using SDL_main can be painful, especially with MinGW: There you have to link `-lmingw32 -lSDL2main -lSDL2` in that exact order (you can...

BTW, are there plans for a SDL2.1 before SDL3? (If so, making SDL_main a header-only lib only requires very minor adjustments to applications using SDL2 - adding one `#include` in...

I think the plan is to **remove** `SDL_GL_BindTexture()`, see #2124 (and IMHO it's the right thing to do). HOWEVER, icculus is working on a 3D API (see https://discourse.libsdl.org/t/future-3d-api/33485/23), and if...