Dan McLaughlin

Results 14 issues of Dan McLaughlin

From initial examination it appears the roofs aren't UV'd. Would it be possible to add that? Ideally there might be a setting to give some flexibility with how much texel...

For example, if you import Manhattan including the waters around it you get degenerate objects, such as this ![image](https://user-images.githubusercontent.com/4943582/128716251-50e34186-9ef4-4e74-bc4f-3c0a38bab9ac.png) The orange dot is junk, looking at it in spreadsheet view...

Unity3D (http://unity3d.com) uses Mono for the C# engine, but Antlr doesn't yet support that runtime.

enhancement

In the 2.93 (and apparently in some earlier versions) the pipes end up as simple lines, not cylinder pipe objects. The manual fix is to go into Object Data Properties...

You'd want to keep these before remeshing because recreating them on a high poly is a bit of a nightmare. Also you lose the ability to stack UV islands on...

Empties are used in many places, as sockets in UE4 and as root objects for skeletal mesh weapons, for two examples. The exporter fails because empties don't have a material...

I also put up a discussion on this, but here's a feature request also for supporting selecting sides for meshes. As discussed azimuth would be sufficient for this. Given that...

Hello, Great work. Just wondering if we could get a few tips from @microdee or the community as to compile and use this for custom UE builds. We're forced into...

Looks like a great addon I'm keen to use. However an issue which is it only works on Windows with a app installed via a *.msi/*.ese installation. A Steam installation...

* **Addon:** Send to Unreal * **Steps to Reproduce the Problem:** I clicked Pipeline > Export > Send to Unreal * **Error Log:** See below * **OS:** Windows * **Addon...

bug