DTL2020
DTL2020
We are currently starting to use RIFE for temporal video denoise activity (https://github.com/Asd-g/AviSynthPlus-RIFE/issues/2) . But quality of motion compensation is not ideal so it cause either blurring if use simple...
division error
Good to add search method to MAnalyse: DirectX12 Motion Estimated search. It hopefully will be standartized via Mictosoft DirectX API from different hardware vendors (not NVIDIA only). Currently looks like...
It looks some non-compatibility of provided MS visual studio projects with Intel C++ build tools. When try to switch 1 .cpp file or all project to Intel C++ build toos...
As from https://forum.doom9.org/showthread.php?p=1957326#post1957326 ConvertBits(32) super_search = ConvertBits(8).MSuper(rfilter=4) bv1 = super_search.MAnalyse(isb = true, delta = 1, overlap= 4) fv1 = super_search.MAnalyse(isb = false, delta = 1, overlap= 4) MDegrain1(MSuper(levels=1), bv1, fv1,...
Added different predictors proc and new AVX2 SAD for ExhaustiveSearch
I frequently get assert debug break in MDegrainN: line 224: assert(!(blockWidth % 8) != 0 && blockWidth != 4); Today it looks I found the way to reproduce: With 1920x1080...
I think of different 2D convolution approach for signigically speed-up this plugin. One possible speed-up of 2D-convolution with typical 8 or even 10 bit unsigned integer input data: To make...