BlenderProc
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A procedural Blender pipeline for photorealistic training image generation
### Describe your feature request recent updates broke installation within blenderproc: https://github.com/thodan/bop_toolkit/issues/194 ### Describe a possible solution instead of blindly pulling master, rather pin a working commit here: https://github.com/DLR-RM/BlenderProc/blob/1dfe3b1c799233b57feb5753ad9cfb1cd3ac86a5/blenderproc/python/writer/BopWriterUtility.py#L140 e.g....
### Describe the issue Description: I’m seeing a steadily increasing memory footprint when running BlenderProc in a loop to generate many scenes. Even though I call bproc.clean_up(True) (and force a...
### Describe the issue Hi BlenderProc team, I'm trying to generate NOCS maps using objects from BOP datasets like **YCBV** and **HOPE**. While the rendering pipeline for RGB and depth...
### Describe the issue When using 'enable_segmentation_output' without a default for category_id, you get the error `RuntimeError: The object "SomeObject" does not have the attribute: "category_id". Either set the attribute...
### Describe the issue As the title suggests, I'm trying to output the roughness and metallic images from a .glb file using BlenderProc, but the results seem incorrect or unexpected....
How to map the instance information in the generated BOP dataset to the pose information one by one
### Describe the issue Dear developers and fellow code users, I have a question regarding the generation of the BOP instance segmentation dataset using BlenderProc. I noticed that the segmented...
### Describe your feature request Hey guys, I am wondering why there is still no dockerfile in the repository. I have had look at the past issues and there was...
### Describe the issue Dear author, thank you for your wonderful work? I don't know if Blenderproc supports amodal segmentation. Even the obscured part needs to have a segmentation mask....
### Describe your feature request Thanks for the awesome library! I want to load only **one** room rather than a whole house when rendering each scene of the 3D-FRONT dataset...
- Implement `enable_ambient_occlusion` function which enables AO for the entire scene - Add `add_ambient_occlusion` method to `MeshObject` class which adds AO to this object (and possibly surrounding ones)