Dunda

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I am also having the same issue, and with some testing I've found the z-fighting seems to occur on certain corners. The behaviour occurs on multiple packs with emissive textures....

The issue is worse now, and different faces are affected. Up to three faces per corner can be affected. ![Emissive issue 2](https://github.com/PepperCode1/Continuity/assets/50138952/2333cf03-648d-4325-bf92-289fc37b0a5c) It also interacts with light levels strangely (non-fighting...

I just tried turning off smooth lighting and all Z-fighting stopped (including corner fighting), is that related to the vertex format?

> Do we have any ideas as to what is causing the issue? It appears to be related to smooth shading as the z-fighting stops when you disable it