Results 72 issues of D8H

This behavior makes the platformer character automatically grabs platforms ledges when they are within reach. Additional constraints can be added to: * make the grabbing range smaller * only grab...

✨ New extension
⌨ JavaScript
🔍 Reviewed extension

## Describe the extension This extension allow to - Snap objects on a grid during the game - Follow a slope - Convert coordinates ## Extension file https://www.dropbox.com/s/w2p48240l1od5nt/Isometry.zip?dl=1 ## Examples...

✨ New extension
⌨ JavaScript

## Describe the extension * Give the new bullet back to the caller of the action. * Extract the fire rate condition so actions on the new bullet that doesn't...

🏗 Need a change in GDevelop
🔄 Extension update
⌨ JavaScript

This is the last version in development. An older version is built here: - https://github.com/4ian/GDevelop/pull/4286

Fixes https://github.com/4ian/GDevelop/issues/4311 I manually check with a tile map used in tests that has the 8 combinations and this example with various maps: https://gdevelop.io/game-example/tilemaps-made-with-tiled-editor

* Linux: https://gdevelop-releases.s3.amazonaws.com/experimental-build/custom-object-runtime/commit/8011280bcaee837af0f7526ed7fd2afcfa1d4d45/GDevelop%205-5.0.143.AppImage * Windows: https://gdevelop-releases.s3.amazonaws.com/experimental-build/custom-object-runtime/commit/8011280bcaee837af0f7526ed7fd2afcfa1d4d45/GDevelop%205%20Setup%205.0.143.exe or https://www.dropbox.com/s/w99iwl4v94p59h2/gdevelop-ebo-beta143-2022-09-20.7z?dl=1 * macOS: https://gdevelop-releases.s3.amazonaws.com/experimental-build/custom-object-runtime/commit/8011280bcaee837af0f7526ed7fd2afcfa1d4d45/GDevelop%205-5.0.143-mac.zip ## A project with button objects * https://www.dropbox.com/s/gbd9bygacvl63dx/EventBasedObjectPrototypeDemo.zip?dl=1

I won't do a changelog because I simplified and move event everywhere so the whole project must be reviewed anyway. Unimplemented ideas - The score could become a behavior on...

🔄 Example update

* Use a dedicated extension to change animation according to movement direction. * Fix collision masks for sound effects. * Use the navigation mesh path finding extension for mouse control.

🔄 Example update

### Preview the game(s) changed or added in this Pull Request * https://editor.gdevelop.io?project=https://raw.githubusercontent.com/GDevelopApp/GDevelop-examples/resource-bar-object/examples/resource-bar/game.json

🚧 Work In Progress