D8H
D8H
Sorry, I meant "Object variables **like** `Object.Variable(colCheckX)` should be replaced with hidden properties (or local variable if it's only used in 1 function during 1 frame as `Object` is always...
Very nice! The formulas look less scary to me. Now, that variables and properties are declared, they can be renamed quickly: the events will automatically update. I have some suggestions,...
> got everything but after compatibility, so you're saying that i should keep local variables along with the new variable system? There is no reason not to use local variables...
This is not really a bug. For pixel art, you need to choose the pixel size by zooming the layers and scale the frame in linear, not nearest neighbors. Take...
Thank you for submitting an extension. Extensions should only use JavaScript in last resort. I guess you can generate a random number between `min` and `max - (gapMax - gapMin)`...
Thank you for submitting an extension. Please, can you explain which issues you faced and how you solved them with the extension with some instances of sentences? Is it related...
Thank you for submitting an extension. Please can you explain the differences with this existing extension? - https://wiki.gdevelop.io/gdevelop5/extensions/smooth-camera/
Is the issue still there in the 0.3.x? - https://github.com/GDevelopApp/GDevelop-extensions/pull/1367
> > I couldn't find any library that allows instantiation-free affine transformations so I started to implement this one. > > I quickly looked, basically this is a very simple...
> maybe we rename the AffineTransformation to... Matrix2d ? For me, "Matrix2d" stands for a m x n matrice data structure. Maybe "Transformation2d" to have a shorter name and allow...