D8H
D8H
> but using it for only one purpose while it's a very general tool feels limiting. I didn't mean to hide the expression, users can still use it. What do...
> Another idea is to add the expression to this extension: > > https://wiki.gdevelop.io/gdevelop5/extensions/extended-math/ This is not a common math function. I doubt people will try to search this feature...
> > I didn't mean to hide the expression, users can still use it. What do you mean by "only one purpose"? > > Only one purpose meaning it can...
Considering that there are `roundTo`, `floorTo` and `ceilTo` that work with power of 10 in GDevelop and a `ToFixedString` in the math extension to format exact decimal values, I guess...
> 1. Keep a single behavior with parameters to choose which axis (or both) to flip on > 2. Create a new behavior for vertical flipping I would vote for...
Thank you for submitting an extension. The following suggestions imply a lot of repetitive work. Make sure to create a backup of your extension at every step and keep them...
> Most changes are done and works, only thing is that the object won't move along slopes until the raycasts actions are completed for the new update For the raycast...
Cool! Let's continue with the next step. The `HedExt.` is no longer needed because extension variables can't be used outside of the extension.
You're fast 😅 Next step: - Expend every events (it's not practical to read otherwise). - Object variables `Object.Variable(colCheckX)` should be replaced with hidden properties (or local variable if it's...
> - Object variables `Object.Variable(colCheckX)` should be replaced with hidden properties (or local variable if it's only used in 1 function during 1 frame as `Object` is always 1 instance...