Results 387 comments of D8H

Thank you for reporting an issue. Indeed, we forgot to hide `VariableString()` for objects. A new system has been introduced fro variables in the 5.4.203. Please take a look to...

> That mean we should use autocomplete? Variables must be declared and their names directly used in expressions (without `Variable()`).

Thank you for submitting this update. I took a look to the original extension and I fixed a few things to avoid too much back and forth. You can find...

### Preview the game(s) changed or added in this Pull Request * https://editor.gdevelop.io/?project=https://raw.githubusercontent.com/Jurfix/GDevelop-examples/main/examples/3d-truck-extreme/3d-truck-extreme.json

It's strange to have preview-related feature in the events and it's won't solve the issue for beginners that don't understand what happens. What is the point of the external layout...

> > What is the point of the external layout feature in the first place? > > If you are asking why people use external layouts in their games, for...

I think something like this should not be exposed, because: - I doubt it's useful: when users create random objects they will likely do something specific on them so it's...

I don't know how it can be reorganized. I'm not found of groups with 2 instructions. I guess the same thing could apply to this condition: ![image](https://github.com/4ian/GDevelop/assets/2611977/86da823b-2d7e-43af-9f02-a53a44ed627e)

Manually tested on Absorbus, Papa is You, Platformer and Qix.

> lgtm! > > Unsure about the context though, in which case is this helpful? It avoids unnecessary big variable names that makes debugging generated code complicated.