D8H
D8H
Thank you for reporting an issue. Indeed, we forgot to hide `VariableString()` for objects. A new system has been introduced fro variables in the 5.4.203. Please take a look to...
> That mean we should use autocomplete? Variables must be declared and their names directly used in expressions (without `Variable()`).
Thank you for submitting this update. I took a look to the original extension and I fixed a few things to avoid too much back and forth. You can find...
### Preview the game(s) changed or added in this Pull Request * https://editor.gdevelop.io/?project=https://raw.githubusercontent.com/Jurfix/GDevelop-examples/main/examples/3d-truck-extreme/3d-truck-extreme.json
It's strange to have preview-related feature in the events and it's won't solve the issue for beginners that don't understand what happens. What is the point of the external layout...
> > What is the point of the external layout feature in the first place? > > If you are asking why people use external layouts in their games, for...
I think something like this should not be exposed, because: - I doubt it's useful: when users create random objects they will likely do something specific on them so it's...
I don't know how it can be reorganized. I'm not found of groups with 2 instructions. I guess the same thing could apply to this condition: 
Manually tested on Absorbus, Papa is You, Platformer and Qix.
> lgtm! > > Unsure about the context though, in which case is this helpful? It avoids unnecessary big variable names that makes debugging generated code complicated.