Fedor Rostovtsev
Fedor Rostovtsev
C'mon, no one has worked on the emu in a month and you want someone to rewrite craploads of code so it runs on a mac?
Managed to complete the tutorial and enter Pacific City. The game is playable at a low fps, it has no problems performance and graphics aside  
Ingame on Vulkan. Runs at a fairly playable FPS but keeps throwing guest crash errors randomly (it had the same problem on OpenGL though)   [Log](https://mega.nz/#!GpR1VJDA!p4awcVksGaUKDsqGJrcnLz-bo8tSb9ATCK413OWUizY)
Maybe it's a problem on my side but I keep getting random "The guest has crashed" errors on both backends pretty frequently. Vulkan sometimes crashes the emu during the intro...
I found a way to work around this regression thanks to @gibbed. Add --protect_zero=false to the shortcut launch options and the guest will no longer crash Now we just have...
Since xenia-project/xenia@93b4c713 it no more goes ingame, loses graphics device right when it should start rendering 3D
Nearly pixel-perfect graphics on the last dx12 commit!  
Now it just stays on that screen without crashing on anything. There're these two repeating lines in the log file: _!> 00000004 undefined extern call to 82B67464 KeSaveFloatingPointState_ _!> 00000004...
Now crashes right when it starts showing the first intro video. It can be seen that the weird stretching bug is still present 
Very accurate graphics on the latest build    