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545407F8 - Midnight Club: Los Angeles - Complete Edition

Open theoldsport opened this issue 8 years ago • 73 comments

Marketplace

Tested on: benvanik/xenia@720f8b0

Issues:

Video-->https://youtu.be/qdVaElLUnF0

Graphics are corrupt, unsurprisingly. A black bar covers the bottom third of the screen. Game hangs after selecting a car (invisible). Audio sometimes skips when loading. Intro logos, Menus, FMV cutscenes work perfectly. The game is able to create/load saves.

On a sidenote, RAGE Engine games seem to run surprisingly well in Xenia

Log:

Log file (Same test as video)

Screenshot(s):

gane ingame my car lol up wow

Labels:

state-gameplay, gpu-corrupt-drawing

theoldsport avatar May 04 '16 05:05 theoldsport

Try it again using my latest Vulkan PR - I just fixed the same issue in RDR.

DrChat avatar May 06 '16 06:05 DrChat

Yeah, I saw that. Will try it asap :)

theoldsport avatar May 06 '16 06:05 theoldsport

vulkan build shows blank screen on amd r9 280, latest drivers

woody2014 avatar May 08 '16 14:05 woody2014

@SakataGintokiYT Thanks, I guess the issue solved itself. I can't do any testing until later today as I've been away all weekend.

That's the correct build isn't it? Includes all of DrChat's "Vulkan Changes" PR

theoldsport avatar May 08 '16 18:05 theoldsport

@theoldsport
I don't know if it correct build ;/

SakataGintokiYT avatar May 08 '16 18:05 SakataGintokiYT

xenia still blank for me

woody2014 avatar May 08 '16 18:05 woody2014

Ran vulkan demo,getting error message alphaToOne

woody2014 avatar May 08 '16 19:05 woody2014

Better late than never- Everything's lookin' good DrChat, no more black bar. The game freezes on the main menu, before the scene comes clearly into view. The only other regressions on Vulkan are the corrupt textures (many games on Vulkan suffer from this atm) and darkened intro fmvs, which seem common as well. benvanik/xenia@41a9004

dark mc

Darkened FMVs, also occur in some other games [OpenGL] ogl [Vulkan] vulk

theoldsport avatar Jun 04 '16 08:06 theoldsport

xenia mc la vk mp4_snapshot_01 03_ 2016 06 13_18 28 18 On Vulkan-Build MC_LA load only this background and crash after pressed 'start'. On Master-Build MC_LA load any background and going to first intro movie and after crash GPU driver (GPU going in safe mode). p.s. On old OpenGL builds game going to ingame, you can turn the camera around, but the my car is not displayed, only the driver, and my car did not respond to the "gas". But other cars (bots) i see.

Parovozik avatar Jun 13 '16 15:06 Parovozik

Update. On Last Build (master-build-5feebbf4 from June 14, 2016) MC_LA make crash on Start Logo xenia xbox 360 emulator - midnight club los angeles 2008 vulkan api build test run on pc 3 mp4_snapshot_00 33_ 2016 06 14_15 57 27

Parovozik avatar Jun 14 '16 12:06 Parovozik

What a sight! on commit 807c030 [OpenGL]

theoldsport avatar Jun 19 '16 03:06 theoldsport

Vulkan. Improve graphics quality, but still freeze after 'press start' (but music playing) Log:

xenia_MCLA_vk.zip

OGL. Regression. Freeze on main loading screen (freeze and after crash). Logs:

xenia_MCLA_ogl.zip

Vulkan screesnhots: bandicam 2016-09-29 04-08-38-915 bandicam 2016-09-29 04-09-10-918

Parovozik avatar Sep 29 '16 01:09 Parovozik

untitled tested on this DR.Chat build

You can select your car, get into the game but the car doesn't move, and you don't see your car either.

Yahfz avatar Oct 22 '16 14:10 Yahfz

Very accurate graphics on the latest build

91 96 76 77

D1SMBD1D avatar Nov 12 '16 11:11 D1SMBD1D

I tried it with the DR Chat build 1.0.499 master. The graphics look like @Deathlock47's screenshots but I could start a race. The cars are still invisible and it is impossible to drive them. I noticed also an issue with the video output. If I don't hold permanently F5 to clear the GPU cache the screen starts to flicker in a white-blue color. Also the game seems to be rendered at a sub HD resolution like 480p or 800x600. Could it be possible that MCLA is rendered in a low LOD (level of detail) like it is normaly done in games to render objects far away from the player?

Here is a video I made recently: https://youtu.be/P76QccvYVQE

Grima04 avatar Nov 26 '16 12:11 Grima04

I did another test video. There isn't really any difference between this and my last video but I figured out how to measure the FPS with the Vulkan API. Actually it was quite simple: I added Xenia to my Steam library and used the Steam overlay to display the FPS. The framerate is low but this is mainly because I have to keep pressing constantly F5 to avoid screen flickering, this doesn't happen though on Red Dead Redemption. Without pressing F5 the framerate is somewhere between 15 to 20 FPS but has screen flickering so it is not usable at all.

Here is the video: https://youtu.be/55YJUQcKQXM

Grima04 avatar Dec 31 '16 20:12 Grima04

I tested the game again on Xenia. Now, shadows are rendered and it is possible to get a non blurry HD video output in MCLA on Xenia. The HD output is however only achievable when MCLA starts with a specific skyline view, all others still gave me a blurry pixelated output. Here is a video I made, unfortunately without shadows since the sun was already below the horizon: https://youtu.be/vL5k-vhnNNU And here a picture with the shadows, unfortunately with a blurry output: screenshot 190 Other than that, does anybody know why the cars in the traffic are rendered and driving while the player's car is invisible and not driveable? Can that be fixed or modded somehow to get it working?

Grima04 avatar Feb 15 '17 17:02 Grima04

I tested https://github.com/xenia-project/xenia/commit/8dbf3d240bda181e9db67031784911592ff762ec. The lower screen part is now rendered very sharp while the upper 2/3 of the screen are blurry. The radar is now also missing, it is only a blue circle. screenshot 278

screenshot 279

Grima04 avatar Mar 12 '17 19:03 Grima04

https://github.com/xenia-project/xenia/commit/3cae25f36f183966a80922401181a819ad3c824f removed those strange artifacts. The strange thing is that a sharp HD output is only possible when this specific skyline view is loaded, all other ones gave me a pixelated and blurry output. Now it looks like this with the sharp rendering:

screenshot 285

screenshot 286

And like this with all the other skylines or perspectives on startup:

screenshot 287

screenshot 288

Grima04 avatar Mar 13 '17 06:03 Grima04

Huge regression on build 1.0.657 master. Only lightsources are rendered, the other textures are completely missing.

screenshot 291 screenshot 292

Not to be rude but what is happening with Xenia? There were like 3 regressions in one week including Red Dead Redemption. Don't get me wrong, but I just want to know what is going on behind the scenes.

Grima04 avatar Mar 15 '17 06:03 Grima04

Tested on (https://github.com/benvanik/xenia/commit/cecc66622f278ca057e19afe86768af6dfe640ba)

Issues:

Current regression. Black screen on 3D part and Memory Leak bug (VRAM)

Logs:

1.0.682_MCLA_Leak.txt March12Build_MCLA_Leak.txt March7Build_MCLA_OK_MEGAcloud

Screenshots:

Xenia 1.0.682 (Vulkan) April.20 - Memory Leak desktop 04 21 2017 - 03 47 56 04 mp4_snapshot_00 39_ 2017 04 21_04 13 41 Xenia (Vulkan) March.12 - Memory Leak desktop 04 21 2017 - 03 50 55 06 mp4_snapshot_00 54_ 2017 04 21_04 13 12 Xenia (Vulkan) March.7 - Memory OK desktop 04 21 2017 - 03 53 53 08 mp4_snapshot_02 32_ 2017 04 21_04 12 32

Labels:

gpu-corrupt-drawing gpu-missing-drawing gpu-swap-issues regression

Parovozik avatar Apr 21 '17 01:04 Parovozik

I used xenia-master (https://github.com/benvanik/xenia/commit/09c29bbdc5167347268f6a78163f30a09032ef1a) and there still Black Screen Bug and Memory Leak (Vram). Then i added ML fix and BS fix by Allancat and this works much better. But still invisible player car (and drive impossible).

Screnshots:

Boot intro- mp4_snapshot_00 43_ 2017 08 14_20 45 34 Video_Intro full_01 mp4_snapshot_01 51_ 2017 08 14_20 44 17 Cut-scene full_01 mp4_snapshot_02 49_ 2017 08 14_20 44 32 Ingame full_01 mp4_snapshot_04 46_ 2017 08 14_20 44 59 Map viewer full_01 mp4_snapshot_05 52_ 2017 08 14_20 45 12

Parovozik avatar Aug 14 '17 17:08 Parovozik

Trees are being rendered on the latest vk_vfetch build. Depth of field effect finally works properly now.

Memory leak bug is still present. Traffic cars and shadows are now rendered incorrectly (they used to be pretty accurate on benvanik/xenia@070e7bf3).

Performance is about 10x worse than it used to be on benvanik/xenia@070e7bf3. GPU usage is very low for some reason.

232 231 230

@Razzile add (gpu-indexed-vfetch), (gpu-slow) and (regression) labels

D1SMBD1D avatar Feb 22 '18 13:02 D1SMBD1D

I think the labels should reflect the master branch only?

@DrChat what is your opinion?

Razzile avatar Feb 22 '18 14:02 Razzile

Agreed - but it doesn't matter now, the branch is merged into master. gpu-indexed-vfetch tag is useless now.

DrChat avatar Feb 22 '18 14:02 DrChat

Performance is now back where it used to be and the cars also render better now. Sadly memory leak is still here, it's the only thing that prevents me from getting ingame

Log

235

@Razzile remove (gpu-slow) label please

D1SMBD1D avatar Feb 23 '18 10:02 D1SMBD1D

I managed to get ingame on the latest master build (with 4x speed) before Xenia crashed due to the VRAM leak. Shadows are rendered now, although broken but the car is still invisible and not working. I tried to accelerate but the car was still stuck like a few months ago. Nevertheless it is some progress.

unknown unknown unknown

Grima04 avatar Feb 23 '18 17:02 Grima04

Tested on (https://github.com/benvanik/xenia/commit/702a8732c8914526ebfb95c6fb645df862e3aa31) Still memory leak (vram) for me (https://github.com/benvanik/xenia/issues/779)

Parovozik avatar Mar 02 '18 19:03 Parovozik

Extreme contrast ingame now. Problems with bloom/HDR similarly to NFSMW2005?

294 293

D1SMBD1D avatar May 20 '18 06:05 D1SMBD1D

This is due to unhandled gamma.

gibbed avatar May 20 '18 06:05 gibbed