game-compatibility
game-compatibility copied to clipboard
545407F8 - Midnight Club: Los Angeles - Complete Edition
Tested on: benvanik/xenia@720f8b0
Issues:
Video-->https://youtu.be/qdVaElLUnF0
Graphics are corrupt, unsurprisingly. A black bar covers the bottom third of the screen. Game hangs after selecting a car (invisible). Audio sometimes skips when loading. Intro logos, Menus, FMV cutscenes work perfectly. The game is able to create/load saves.
On a sidenote, RAGE Engine games seem to run surprisingly well in Xenia
Log:
Log file (Same test as video)
Screenshot(s):
Labels:
state-gameplay, gpu-corrupt-drawing
Try it again using my latest Vulkan PR - I just fixed the same issue in RDR.
Yeah, I saw that. Will try it asap :)
vulkan build shows blank screen on amd r9 280, latest drivers
@SakataGintokiYT Thanks, I guess the issue solved itself. I can't do any testing until later today as I've been away all weekend.
That's the correct build isn't it? Includes all of DrChat's "Vulkan Changes" PR
@theoldsport
I don't know if it correct build ;/
still blank for me
Ran vulkan demo,getting error message alphaToOne
Better late than never- Everything's lookin' good DrChat, no more black bar. The game freezes on the main menu, before the scene comes clearly into view. The only other regressions on Vulkan are the corrupt textures (many games on Vulkan suffer from this atm) and darkened intro fmvs, which seem common as well. benvanik/xenia@41a9004
Darkened FMVs, also occur in some other games
[OpenGL]
[Vulkan]
On Vulkan-Build MC_LA load only this background and crash after pressed 'start'.
On Master-Build MC_LA load any background and going to first intro movie and after crash GPU driver (GPU going in safe mode).
p.s. On old OpenGL builds game going to ingame, you can turn the camera around, but the my car is not displayed, only the driver, and my car did not respond to the "gas". But other cars (bots) i see.
Update. On Last Build (master-build-5feebbf4 from June 14, 2016) MC_LA make crash on Start Logo
What a sight!
on commit 807c030
[OpenGL]
Vulkan. Improve graphics quality, but still freeze after 'press start' (but music playing) Log:
xenia_MCLA_vk.zip
OGL. Regression. Freeze on main loading screen (freeze and after crash). Logs:
xenia_MCLA_ogl.zip
Vulkan screesnhots:
You can select your car, get into the game but the car doesn't move, and you don't see your car either.
Very accurate graphics on the latest build
I tried it with the DR Chat build 1.0.499 master. The graphics look like @Deathlock47's screenshots but I could start a race. The cars are still invisible and it is impossible to drive them. I noticed also an issue with the video output. If I don't hold permanently F5 to clear the GPU cache the screen starts to flicker in a white-blue color. Also the game seems to be rendered at a sub HD resolution like 480p or 800x600. Could it be possible that MCLA is rendered in a low LOD (level of detail) like it is normaly done in games to render objects far away from the player?
Here is a video I made recently: https://youtu.be/P76QccvYVQE
I did another test video. There isn't really any difference between this and my last video but I figured out how to measure the FPS with the Vulkan API. Actually it was quite simple: I added Xenia to my Steam library and used the Steam overlay to display the FPS. The framerate is low but this is mainly because I have to keep pressing constantly F5 to avoid screen flickering, this doesn't happen though on Red Dead Redemption. Without pressing F5 the framerate is somewhere between 15 to 20 FPS but has screen flickering so it is not usable at all.
Here is the video: https://youtu.be/55YJUQcKQXM
I tested the game again on Xenia. Now, shadows are rendered and it is possible to get a non blurry HD video output in MCLA on Xenia. The HD output is however only achievable when MCLA starts with a specific skyline view, all others still gave me a blurry pixelated output.
Here is a video I made, unfortunately without shadows since the sun was already below the horizon: https://youtu.be/vL5k-vhnNNU
And here a picture with the shadows, unfortunately with a blurry output:
Other than that, does anybody know why the cars in the traffic are rendered and driving while the player's car is invisible and not driveable? Can that be fixed or modded somehow to get it working?
I tested https://github.com/xenia-project/xenia/commit/8dbf3d240bda181e9db67031784911592ff762ec. The lower screen part is now rendered very sharp while the upper 2/3 of the screen are blurry. The radar is now also missing, it is only a blue circle.
https://github.com/xenia-project/xenia/commit/3cae25f36f183966a80922401181a819ad3c824f removed those strange artifacts. The strange thing is that a sharp HD output is only possible when this specific skyline view is loaded, all other ones gave me a pixelated and blurry output. Now it looks like this with the sharp rendering:
And like this with all the other skylines or perspectives on startup:
Huge regression on build 1.0.657 master. Only lightsources are rendered, the other textures are completely missing.
Not to be rude but what is happening with Xenia? There were like 3 regressions in one week including Red Dead Redemption. Don't get me wrong, but I just want to know what is going on behind the scenes.
Tested on (https://github.com/benvanik/xenia/commit/cecc66622f278ca057e19afe86768af6dfe640ba)
Issues:
Current regression. Black screen on 3D part and Memory Leak bug (VRAM)
Logs:
1.0.682_MCLA_Leak.txt March12Build_MCLA_Leak.txt March7Build_MCLA_OK_MEGAcloud
Screenshots:
Xenia 1.0.682 (Vulkan) April.20 - Memory Leak
Xenia (Vulkan) March.12 - Memory Leak
Xenia (Vulkan) March.7 - Memory OK
Labels:
gpu-corrupt-drawing gpu-missing-drawing gpu-swap-issues regression
I used xenia-master (https://github.com/benvanik/xenia/commit/09c29bbdc5167347268f6a78163f30a09032ef1a) and there still Black Screen Bug and Memory Leak (Vram). Then i added ML fix and BS fix by Allancat and this works much better. But still invisible player car (and drive impossible).
Screnshots:
Boot
Video_Intro
Cut-scene
Ingame
Map viewer
Trees are being rendered on the latest vk_vfetch build. Depth of field effect finally works properly now.
Memory leak bug is still present. Traffic cars and shadows are now rendered incorrectly (they used to be pretty accurate on benvanik/xenia@070e7bf3).
Performance is about 10x worse than it used to be on benvanik/xenia@070e7bf3. GPU usage is very low for some reason.
@Razzile add (gpu-indexed-vfetch), (gpu-slow) and (regression) labels
I think the labels should reflect the master branch only?
@DrChat what is your opinion?
Agreed - but it doesn't matter now, the branch is merged into master. gpu-indexed-vfetch
tag is useless now.
Performance is now back where it used to be and the cars also render better now. Sadly memory leak is still here, it's the only thing that prevents me from getting ingame
@Razzile remove (gpu-slow) label please
I managed to get ingame on the latest master build (with 4x speed) before Xenia crashed due to the VRAM leak. Shadows are rendered now, although broken but the car is still invisible and not working. I tried to accelerate but the car was still stuck like a few months ago. Nevertheless it is some progress.
Tested on (https://github.com/benvanik/xenia/commit/702a8732c8914526ebfb95c6fb645df862e3aa31) Still memory leak (vram) for me (https://github.com/benvanik/xenia/issues/779)
Extreme contrast ingame now. Problems with bloom/HDR similarly to NFSMW2005?
This is due to unhandled gamma.