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545107D1 - Saints Row
Playable from start to finish! Tested with xenia-project/xenia@51c2c9e
- Requires protect_zero=false
- Crashes when overwriting save or changing storage
- Weird bleeping sound plays at random times
- Transparent textures are pixelated
- Audio player doesn't work
With the latest build the game gets further
Video: https://www.youtube.com/watch?v=pRxRLTjtI1g
@Razzile please mark the game as gameplay, corrupted graphics
Here's a video- https://www.youtube.com/watch?v=ApDUPz4IY8Q There are some very fun graphical issues, but it's surprisingly stable on OpenGL
Yeah aside from the obvious (low FPS, and gpu glitches everywhere). It works fairly well. Adding more info to first post. (Also yes. Now it's going to be. WHEN PLAYABLE?!!!111 READING OTHER COMMENTS IS TOO HARD FOR ME)
I just tested the game with Vulkan and while it isn't as stable, and doesn't draw anything ingame, it seems to run at fullspeed.
Yeah it doesn't render anything at all. That might be why it's fast lol (but hopefully not)
latest build (1.0.469-master) has audio but isn't rendering at all. just black screen.
https://github.com/benvanik/xenia/commit/52c75c8dbc253d3ddd5e602b307ff4e0ca5d95bf Vulkan: Xenia crashes after af few seconds of intro (sometimes instantly, sometimes 2-3 seconds) (> ntdll.dll!00007ff9ab3ce6fc) GL4: Same as blackbird88
Ingame on Vulkan. Runs at a fairly playable FPS but keeps throwing guest crash errors randomly (it had the same problem on OpenGL though)
Untrue. OpenGL was fairly stable. Vulkan has numerous random crashes sadly.
Maybe it's a problem on my side but I keep getting random "The guest has crashed" errors on both backends pretty frequently. Vulkan sometimes crashes the emu during the intro cutscene but I haven't seen it crash anywhere else
Hmm. Maybe it's some recent thing. OGL used to be very stable and Vulkan (while more accurate) crashed/freezed all over place. Will check later. EDIT: Just checked. You're right. This is new regression however, OGL never had those errors before, only Vulkan :(
I found a way to work around this regression thanks to @gibbed. Add --protect_zero=false to the shortcut launch options and the guest will no longer crash Now we just have to fix flickering and underscan issues and we got ourselves a playable Xbox 360 exclusive
This works indeed. However even with those issues fixed it wouldn't be playable really, unless you want to play it in single sitting with no saves :D
This runs for me even without --protect_zero=false on 2a2b7ae (Vulkan)
I can confirm that just using xenia [no settings changed etc]
had many graphical errors and would crash within 60 seconds, but I'm glad I can load into actual "gameplay"
Right where you spawn the whole screen is black until you walk for a bit,
Cut-scene was F*ed up
Still plays better than Saints Row 2 on PC LOL
Hey it's always good to see more confirmation. We have different hardware etc, which should cause a lot more issues than it does. Utilization was 20% GTX 1070 EVGA FTW, I7 6700k 4.6GHZ, 3200mhz 2x16GB 16-18-18-2, Gigabyte Z170mx-gaming 5 Windows 10 Insider Preview build 15042 x64 Enterprise
A little weird is that the demo version actually seems to play better than the full version as the first cutscene is more or less working (meaning you can actually see what's going on) and that the gameplay doesn't seem to be black most of the time,but it still crashes after a few moments of "gameplay"...
just tried it on the 21/09/17 build and it crashed on player creation, I have attached a log for it xenia.log
As of latest version textures are much better now
On last Master (https://github.com/benvanik/xenia/commit/a753dbed15c79e47e20417ceeef3795d324fa9de) + Memory Leak fix (https://github.com/benvanik/xenia/issues/779) SR1 works stable, without crashes. Still some graphics issues, but playable now :yum:
Video:
Screenshot:
Half screen issue is gone now
Since xenia-project/xenia@93b4c713 it no more goes ingame, loses graphics device right when it should start rendering 3D
i tried on (https://github.com/xenia-project/xenia/commit/62bb26878fa28e0d3989dc5b023a05531d047143) 1.0.1355 go ingame but very slow fixed half-screen render (on some places bug) but there small glitch 'flash color squares' on screen p.s. game menu works if open it after game starting (not on main screen)
I am moving this from being placed in Saints Row IV (When I ripped the game I did not pay attention to the disc not being Saints Row IV, but instead Saints Row). It appears as if my findings show no change in the current state.
Tested on (https://github.com/xenia-project/xenia/commit/f518ec1b37c0e94b538e66a338ebbdcefc7fb83e)
Issues:
(Game loads intro logos perfectly, they can also be forced skipped without problem. Main menu is functional, options menu controls/display/audio gives a game hang. Starting a game loads, character creation screen presented. Graphical errors are present with the character model, eyebrows are bright white/washed out. There is also a vertical line that runs up part of the screen. The gpu is extremely slow during the character creation. I attempted to switch from Caucasian to African American and after a long delay the game crashed to guest. Starting a new game and leaving the character with default presets in creation menu will load the new game cutscene. The cutscene is rendered with artifacts and errors, also it runs slow, audio however is accurate. After the cutscene ingame gameplay has some graphical artifacts and runs slow, too slow to actually play the game. Pause menu can be opened and is accurate and functional. When in game after a while the game will guest crash, maybe after a minute or a little over.)
Log:
Options/Controls game hang log xenia.zip Character creation guest crash log xenia.zip Gameplay guest crash log xenia.zip
Screenshot(s):
Main menu
All options sub menu will cause a hang if attempted to open
Guest crash when trying to adjust character in creation menu
New game cutscene rendered inaccurately
Pause menu
Gameplay rendered inaccurately/artifacts vertical band stretching up the screen, character model missing eyeballs
After a while in game, guest crash
Labels:
(state-gameplay gpu-slow gpu-corrupt-drawing)
tested on windows 10 april2018update, intel i5-7600k, 16gb ram, PowerColor PCS+ AMD Radeon R9-290, 3840x2160@60hz monitor
Nearly pixel-perfect graphics on the last dx12 commit!
Wow I wasn't aware of that branch. Even cutscenes look great!
Ya very few artifacts. looks great; but both the master and the d3d12 crash much faster[<30seconds, vs ~60seconds] than the master use to in my op Slightly different specs now GTX 1080 EVGA FTW2, I7 6700k 4.4GHZ, 3200mhz 2x16GB 16-18-18-2, Asus Z170-A Windows 10 Insider Preview build 17754.1 x64 Enterprise Thanks for the exe :) Taskmanager was reporting GPU usage spikes upto 80% ram usage only <580mb cpu 11-20% xenia.log
It's not crashing for me, just use a --protect_zero=false key on xenia shortcut. It runs around 5-15 fps, but it's quite stable. Hardware: FX-8320E, 1050TI, 8gb ddr3. Sound isn't broken, all we need to do is (to) fix fps.
if I add --protect_zero=false key
to a shortcut target I get
"unable to mount stfs file container"
"C:\Users\XXXXXXXX\Desktop\dx 12 fixed\xenia.exe" --protect_zero=false it must be like this
Thanks, I thought it would be fairly abnormal to have ' key' rather than _key or something of the sort.
98.7% gpu usage
Been running for over a minute now; very impressed thanks ❤️
Shadows are artifacting; whenever a massive blob of shadow flickers in [very frequently as you move the camera] it will drop to single digit fps; otherwise seems to be mostly a smooth 30 😋
There can also be other random flickering; engine noise clipping as it repeats; textures not stitched/ clipping through one another