Brutal Force
Brutal Force
Hi, Please remove compiled binaries from the source code, It made the repo 400MB :)
Hi @bb107, After 2 years I'm back :D I am working on a complicated project in Godot game engine. My project require loading some dll from memory which uses TLS...
Hi @bb107, Here's another issue I found with MemoryModulePP I did dig into it and found some clues, So if load a module which uses RTTI (Run-Time Type Information) then...
py4godot
Please add https://github.com/niklas2902/py4godot
Hi, Amazing work! Is it possible for developers to add Dispersion to transmitted materials?
Hi @bb107 while using mmpp I faced a crash in my application on initialization when another dll was loaded. I investigated the issue and found the root, I applied a...
Hi @bb107 It would be great if you can add the feature of support for loading pdb debug symbols for loaded memory modules. It doesn't require driver to do such,...
Hi @gildor2, I will appreciate if you provide CMake for this library.
Hi, I've been tackling the well-known `BitmapCache` issue involving multiple windows in WPF. I've delved deeply into the problem, examining WPF internals down to the native core. I'm actively working...