Brutal Force
Brutal Force
Hi, great code! I wonder if is it possible to make a uid for each connected client for database purpose like websocket-sharp for C#. is is possible? If not can...
I got the binaries and all good but i get this error while building DXRExperiments-master\externals\D3D12RaytracingFallback\src\ConstructAABBBindings.h(42,50-80) error X3721: space is only supported for shader targets 5.1 and higher
This library is the best pe loader I've found thanks for your contribution, I was just thinking it would be great if you add .net support, I have not so...
Hi, Installing this extension in web ui 1.6.0 leads to four ui element in all pages and tabs as image image slider slider Here is how it look : 
Hi, I'm launching latest SD and latest ControlNet with this arguments to test on CPU only. > --use-cpu all --precision full --no-half --skip-torch-cuda-test Reactor and SD are all good with...
@league1991 Hi, I grabbed falcor 3.1 from nvidia official releases on github but the code you used is very different than falcor 3.1 it doesn't contain any experimental stuff and...
BSOD Critical Structure Corruption happens in CI.dll after 30 40 minutes
Hey there's a similar project https://github.com/niklas2902/py4godot It may help for faster migration.
Hi, I'm new to godot how to install this theme?
Added a single API `get_open_scenes_roots ` to `EditorInterface` to retrieve all opened scenes root nodes instead of scene file paths. - Changes applied to **editor_interface.h** and **editor_interface.cpp** - Documentation added...