Brutal Force

Results 69 comments of Brutal Force

@bb107 Thanks a lot, I will test and let you know.

@bb107 Hey! I tested `MmpTlsFixup` in my project and now it seems working just fine. Thank you for your dedication, You truly made the most reliable PE loader for Windows....

@bb107 New update, Now it crashes randomly in mid app ![image](https://github.com/user-attachments/assets/914e7f1b-7e54-4a1a-8209-8616ac588211)

> Hi, could you provide an example to reproduce these problems? Hi @bb107, Unfortunately they happen rarely for instance, I am using my project for 3 days and it didn't...

Okay it's a issue in engine itself, closing this and make a new one to engine.

Issue still exists in 4.6 @dsnopek can you please check this. On both msvc and clangcl i get the error for CANVAS_LAYER_MIN > godot_cpp\classes\rendering_server.hpp(814,38): error C4146: unary minus operator applied...

@dsnopek You're right that `-2147483648` is a valid signed 32-bit value, but the issue is how the compiler parses it. `2147483648` exceeds `INT32_MAX`, so it's treated as an unsigned literal......

@fstrugar-nv Sub-surface Scattering would be great!! 🚀 I meant transmission with Abbe parameter. Since we already have BSDF implementing it should be feasible, especially if the existing framework already supports...

@tigrazone it's keyshot and sadly no.