Brutal Force

Results 69 comments of Brutal Force

> What's the use-case for this method? The implementation is fine (though the method should return `TypedArray`), but there is no proposal. @KoBeWi It's required for Jenova Fremework hot-reload feature,...

> Seems fine as far as API goes to have this in addition to the already existing `get_edited_scene_root()` method. > > It's hard for me to understand the practical use-case...

@KoBeWi @passivestar Thanks guys, I know you're in feature freeze, but I’d really appreciate it if you could make this happen in 4.4

@KoBeWi @akien-mga Can we get this PR merged now? Many people are waiting for this to switch to new version and it's been 5 months... :)

> It needs a rebase to pass CI, the macOS builds failed (the logs aren't available anymore so I assume this was a temporary CI fluke and not a bug...

> Well as I mentioned: > > * You should rebase the PR on current `master` > > * You should amend the commit to use `TypedArray` > > >...

@akien-mga @AThousandShips Can this PR be merged? Everything looks good and they just added compatibility for new Godot release and I want to migrate from 4.3 soon as possible... ![image](https://github.com/user-attachments/assets/d1e7bf8e-4456-43b0-b720-bc295fa1b202)

### Update 2 : Real-Time Patcher for .NET Framework 4.X This is a Signature based Patcher I implemented for .Net Framework 4.5-4.8.1, It's working great. Tested on 10 different virtual...

@bb107 Thanks for your response. I had a funny behavior I think worth mentioning, Before your push on init/shutdown i used to load dlls from memory using dllname and path...