Brutal Force
Brutal Force
It seems they break Windows support in latest versions. After 2 years of promise they still did not fix it. The reason is it tries to run it the code...
It seems basic caustics are supported.
@fstrugar-nv Thank you for response. I played around the demo and I can see caustics in DLSS RR. Is this happening by accident?  One issue is we don't get...
@fstrugar-nv Thank you for great explanation. > some of these shadows should not be transparent as in a lot of cases it's just the photons not reaching the ground at...
@fstrugar-nv Thank you for the time, Yeah all makes sense, I'll take a look and I see if I can fix the point light issue. How spot lights are handled?...
@adamscott Do you think it's possible to add memory based file system to this PR? A simple VFS so files can be used directly from memory like "memory://my_scene.tscn"
@Ivorforce If you are looking for solutions faster than python it worth to check this amazing extension as well https://github.com/Jenova-Framework/J.E.N.O.V.A it's very solid.
@Chaosus Done, I'm not sure if I did it correctly, This was my first time :D Let me know if ther's still a problem.
Can we get this change merged? :)
@Calinou Sorry to ping, Can we get this PR merged? It's already merged to other forks of Godot, I want to use jenova framework on official beta builds of 4.4...