Noah

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This is a known limitation on windows currently, I'll look into this when I get to rewriting the windows input stuff

Hm, sounds like a really interesting idea! Unfortunately I'm sparse in time currently and don't have a windows machine, but once I get access to my main rig again I'll...

https://learn.microsoft.com/en-us/gaming/game-bar/known-issues, https://github.com/dynamiquel/GameBarBrowser/issues/34#issuecomment-913000742 Do you have documentation regsrding WebView2 in the Game Bar? From what I could gather in a quick search I only found sources claiming that only the old...

> Unfortunately information on this is sparse and Microsofts 10000 UI frameworks don't make it easier for sure. In the link you posted they experimented with the WinUI2/UWP support for...

> I'll second the notion. I've tried SoundPad and it also seems to have trouble getting the output sent into the mic channel into the Game Bar party chat audio....

> Oh, wait, GOT IT. Had to change the 'Output device' selection inside of Soundux to my local headphone output device. > > It's the external Sound control panel that...

> I'd have raised this on the Discord but I don't have privileges to do so, yet? The Server had some uptime issues lately, but as stated in the role...

There is already another Feature Request for this, and it's already planned for the next version ^^

We'll try to fix this in the next version. However, this also looks like a Budgie bug to me, maybe you should also report it to them.

We have the option "Mute during playback" in the settings. We may add a dedicated button to mute the microphone though