Paco Cubel
Paco Cubel
I think API 33 is already available
In all the audios that have FlameAudio.bgm.play (which are two, I am applying one for the start music and the other as background music in the game). The rest of...
From what I understand flame_audio works with audioplayers library. Would there be the possibility of being able to assign a manual playerId when assigning a sound? I think I remember...
> And it also happens if you use your audio for jump for example with the bgm? No no, for small audios I use play ("FlameAudio.play('explosion.mp3')"), but previously I have...
If I have time this afternoon, or if not tomorrow, I'll prepare a mini-project where I replicate what I do, page 1 I put everything in cache, page 2 reproduces...
I would also be interested in this option. It would be great to have a true or false parameter for selectable text.