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Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX

Vanilla-RTX

Vanilla RTX is a Vanilla Based PBR Resource Pack for Minecraft RTX on Bedrock Edition.

⚠️ Windows 10 - Bedrock Edition +1.16.200 Only ⚠️

Description

Initial goal of creating this resource pack was having something similar to Vanilla Normals Renewed for Bedrock Edition.

Vanilla RTX (Normals) takes full advantage of per-pixel MERs to get the maximum detail possible with full consistency, most of MERs (Metalic, Emissive, Roughness) are the same between subpacks, but there are minor differences because some simply didn't fit normals or the other way around, Vanilla-RTX uses 16x heightmaps which are later converted to 128x normal maps by game and Vanilla-RTX-Normals uses 16x normal maps. Vanilla RTX (Normals) covers every possible block in Vanilla game, even ones that you might never use or heard of, such as structure block or Education Edition blocks (e.g tables, Hard glass, Element blocks, Camera block etc...)

You can also join my discord here

GitHub commit activity

Images

Vanilla RTX Normals (7) Vanilla RTX Normals (6) Vanilla RTX Normals (4) Vanilla RTX Normals (1) Vanilla RTX Normals (2) For more information/screenshots visit Vanilla RTX Normals mcpedl or planetminecraft page

Copyright

You're free to do anything with Vanilla RTX (video, screenshot, modification for personal use, redistribute or use in your own projects in any way) as long as you are providing a link to an original source which includes this GitHub repository or Vanilla RTX MCPEDL page, you are not allowed to sell or claim yourself as the creator of Vanilla RTX (Normals) or It's related packs (e.g patches found on mcpedl) Disclaimer: I do not own vanilla textures and most of them are taken from Minecraft (some of them are slightly edited by me to work properly with ray tracing, e.g glass) entire point of this resource pack is adding other required PBR maps on top of vanilla game without altering vanilla aspects. It's not necessary to link a source for things that don't include redistribution of my files! (e.g video or screenshot)

Installation Guide & Information

  1. Download the latest .zip file (by clicking on the green "code" button -> download zip)
  2. Extract the folder you have downloaded
  3. You will see Vanilla-RTX and Vanilla-RTX-Normals folders, open one or both of them (depending on the one that you intend to install, Vanilla-RTX uses heightmaps & Vanilla-RTX-Normals uses normal maps)
  4. Select all contents of pack in the Vanilla-RTX or Vanilla-RTX-Normals folders and archive them into a zip file
  5. Select .zip file you just created and rename the file extension from .zip to .mcpack (If you can not see the file extension, refer to this tutorial)
  6. Double click the .mcpack file to import (or right click and click open, both will automatically launch Minecraft Bedrock Edition and import pack)
  7. Activate resource pack in World or Global resources (Vanilla RTX or Vanilla RTX Normals depending on the one you've imported, if you activate both at the same time the upper one in resource pack menu will overwrite the bottom one)
  8. Join any world, Ray Tracing should be enabled by default, otherwise you can enable it by pressing ";" or through in-game video settings if ray tracing button is grayed out, that probably means you device isn't supported, if you believe your GPU is supported, make sure you are using latest drivers or try to perform a clean driver install after using DDU (Nvidia RTX 2000 and AMD Radeon RX 6000 Series and above are supported)