DuanZhiQin

Results 21 comments of DuanZhiQin

Wish this feature.

Can this be Godot Built-in Node(rename VSRerouteNode to GraphRerouteNode)? IMO, most user who use GraphEdit&GraphNode need this node(include myself).

Thank you for providing such a detailed answer

I wish this feature too. Use the `Godot RE Tools`, my GDScript full exposure in 5 seconds. Although there was other methods to resist this, but all lose GDScript advantage....

Maybe storage can save/load from a dir, and separate data by region? This has 2 advantages for large terrain: 1. can load data runtime in a const time (don't load...

@TokisanGames Oh, Thanks. The terrain look well. and maybe should improve with textures.

HTerrain has this feature, wish has some help: https://hterrain-plugin.readthedocs.io/en/latest/#lowpoly ![image](https://github.com/user-attachments/assets/a9ed00d0-69fd-4e5e-b28c-66a6bb46b1a9)

> What's the actual use-case, why do you favour it over using a **Timer** or **SceneTreeTimer**? Compare with `Time.get_ticks_msec()`, I prefer `Time.get_ticks_second()`, this is independent of `Timer`. Like UE, it...

I'm look at the source code, the `get_ticks_msec` implement like this: ![image](https://github.com/user-attachments/assets/0a893b15-8151-46ca-827f-5a9c548ff466) So, I think `Time.get_ticks_second` can implement like this: ``` double OS::get_ticks_second()const { return get_ticks_usec()/1000000.0; } ``` it shouldn't...