DuanZhiQin
DuanZhiQin
Wish this feature.
Can this be Godot Built-in Node(rename VSRerouteNode to GraphRerouteNode)? IMO, most user who use GraphEdit&GraphNode need this node(include myself).
Thank you for providing such a detailed answer
Waiting for.
I wish this feature too. Use the `Godot RE Tools`, my GDScript full exposure in 5 seconds. Although there was other methods to resist this, but all lose GDScript advantage....
Maybe storage can save/load from a dir, and separate data by region? This has 2 advantages for large terrain: 1. can load data runtime in a const time (don't load...
@TokisanGames Oh, Thanks. The terrain look well. and maybe should improve with textures.
HTerrain has this feature, wish has some help: https://hterrain-plugin.readthedocs.io/en/latest/#lowpoly 
> What's the actual use-case, why do you favour it over using a **Timer** or **SceneTreeTimer**? Compare with `Time.get_ticks_msec()`, I prefer `Time.get_ticks_second()`, this is independent of `Timer`. Like UE, it...
I'm look at the source code, the `get_ticks_msec` implement like this:  So, I think `Time.get_ticks_second` can implement like this: ``` double OS::get_ticks_second()const { return get_ticks_usec()/1000000.0; } ``` it shouldn't...